

It was praised for many of its elements, including the implementation of Cole's powers and climbing ability, and the game's mission structure. The game was well received by the gaming press. Amon Tobin was among the artists that helped to compile its soundtrack, which aimed to reflect the environment. The desolate urban atmosphere was inspired by comics such as DMZ and Batman: No Man's Land.

The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series of stealth-based games, but using a similar comic book-inspired origin story to help the player become more connected with Cole.
